• 02Jul

    Dear American,

    While running for president I promised to cut the budget in half as well as give the American people change. You were foolish to believe my amazing political jargon. Today I present to you the conservative way to run the government. This stimulus is dedicated to the thirty-second president of the united states who taught us how to spend ludicrous amounts of money on social programs. Though we forgot to follow your motto: “there is nothing to fear except for fear itself.” we feared depression so much we just had to spend the money our decedents will have to pay. Enslaved or not. Though they can not yet vote, they will live by our example. Spending money they do not possess. The cycle will eventually be broken in the future, fulfilling  a set of precious Ideals.

    here is a progress report:

    • America remains  Capitalistic
      • (you can thank me for not being a communist later, though socialism is very appealing)
    • 20 Mar 09 – US Deficit spending record $1.7 trillion
    • 17 Mar 09 – National Debt hits record $11 Trillion (CBS News)
    • Obama is the 12 consecutive president to practice deficit spending
    • United States population in 2008: 304,059,724
      • average debt per person: $36,177.10
        • average debt per person (in euros): €25,809.44
    • In 2003 $318 billion was spent on interest payments servicing the debt, out of a total tax revenue of $1.95 trillion — that is, 16.3% of total tax revenue.  6,783,231,062,743.62
      • In 2009 the tax with same interest rate will be:  $1,793,000,000,000 (not including costs for my new limousine,  a few pet wars, medical reform, a couple scandals)
    good news, budget triples!

    enjoy your stimulus package :)

    Just remember, you may have to pay for it someday….
    you can thank me on tax day

    sincerly,

    Mr. Obama and your democratic senators, representatives, and congressmen.

    This is not what Obama would say. It may or may not represent his views. unfounded and untrue statements can be attributed to lack of communication between RH2 and the President. If this message causes panic or disturbs the peace, then it will be removed via the first amendment.

  • 14Jun
    RH2 test

    gel test

    While creating the above image, I noticed it looked cool (not an opionion, I got the statement validated, if it matters to you). and began working on an animated version. Thus the new test video, and my, is it fancy. A night of rendering and poof! new content for the site.

    content officially verified by freshsurge

    25% resolution of the HD version animation:

    Read more…

  • 02Jun

    remember the  “mess”? well a couple more hours of work on it… and now I have the remix :)

    Read more…

  • 01Jun
    #include <iostream>
    
    using namespace std;
    
    int main ()
    {
      cout << "RH2 and code";
      cout << "its a beginning";
      return 0;
    }
  • 01Jun

    its time for a showdown with this fancy new technology. Read more…

  • 29May

    well… I was playing around with fresnel and the blender specularity settings and got an outline…
    then I played around with it, adding lenses flares where I looked like they would be needed to define the shape (curves) of the outline. Then looking at how much it resembled a constellation I added clouds and put it through a noise filter.

    Then I thought of a message the image could be portraying and added the text “3D… meet your destiny” but the subliminal messaging was a bit weak so I added the blender logo.

    enjoy!

    blenderfuture_nsm

  • 28May

    Day1 (5/28/09):well… as soon as I get my notebook back…   this will be a walkthough of my workflow, from concept to the finished model.

    check back later :)

    I wonder If I will be able to use blender’s new projection painting to improve the detail…..

    Day2 (5/29/09): found my notebook again. Here are the concepts:

    first drawing, quick sketch

    first drawing, quick sketch

    elaboration

    elaboration

    starting the 3D model: just block it out, and since this is coming from a concept the artist (me) can alter the design. As long as the final product looks decent.

    just blockit

    just blockit

    after blocking and adding seams, I deleted the mirror modifier, deleted the extra edge loop, and added quads to fill in the holes.

    still a long way to go?

    still a long way to go?

    Day3 (5/30/09): I have modled out the basic mesh and UV unwrapped, I have made certain regions of the texture overlap so that other parts of the UV map will have more detail, for example: the tops of the wings are non overlapping, while the bottoms of the wings are overlapping because the UV layout will mostly be used for shading and mirrored features. The trick is to analyze and optimise the space used on the UV layout to get the best results.
    Using the hotkey “p” in the UV editor is invaluable when using precision unwrapping, it is true that I could just use some of blenders built in scripts, but I try to keep my elements at 0° or 90° so I pin and unwrap, pin, unwrap, pin, unwrap over and over until I have every region controlled and I can remember where each one is.

    AO baked after UV done

    AO baked after UV done

    subdividing to get better results...

    subdividing to get better results...

    Usually you can get better AO results from low poly meshes if you simply subdivide and bake the AO onto the low poly version… thats what I did in this case. (I learned that technique from the helicopter project).

    I think this model is going to stabilize its poly count at: 112Vertexes and 128 faces (2^7, how did that happen?) I must have talent :) ….   Ill continue this tutorial later today.

    Im back, and what do you know? blender 2.49 came out :) so here I go again… Still working on two monitors… should just plug in the other two :D .

    when texturing, I usually bake normals; its much more useful than the script that saves the outline, it gives data about the orientation of the faces and how they fit together. it also indicates the global location of each pixel. (parts of the normals bake weird when two UV regions overlap, remember me talking about optimising the the UV space?

    normals vs. outline, your choice

    normals vs. outline, your choice

    At the moment, I am using blenders new projection paint to outline the textures before doing the heavy duty texture pass.

    just sketching in detail... orienting myself to minor distortions and how to tackle seams.

    just sketching in detail... orienting myself to minor distortions and how to tackle seams.

    14:20 (6/1/09):  well I finished, may have to fill in the holes in the workflow later :)

    I guess I got carried away and forgot to keep on posting screenshots and explaining what I was doing…

    (I will have to cover the part about using the polygon lasso tool and layers for textures and rendering peices from other blender files and pasting them onto the exsisting .tga file. I will also have to elaborate on how I generated normal maps from isolated peices of the “col” image and converted it to (t)normals in GIMP and used layers, blur, and overlay to make it smoother…)

    0alpha_jet_rh2

    0alpha

    0alpha

  • 24May

    burst

    I don’t know if it matters….. but here they are:

  • 21May

    I have about 3 months of free time!

    what do I expect to do with that time?

    • learn C++
    • learn Python
    • learn PHP
    • make progress on my film project
    • keep on making killer textures :)
  • 21May

    helicopter.V.1.0   A.K.A  :  “Nightstalker”

    after a couple of days of texturing… here it is!
    que: drum roll

    helicopterv101

    nightstalker uv

    nightstalker uv

    dirty texture will be made available through request, and feel free to make your own skins :)

    download this pack of textures to get started:

    nightstalker-tex.zip

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